Long samples playback

I’m still trying to wrap my head around this :sweat_smile: One question, if I have a long sample - a song starter sample that is 43 secs long, can I load that and trig that sample to play in time and in pitch with my other tracks? @ward

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So you can load it into a sample list and then use any of the sound engines that play samples to trigger it. Make sure to set the amp envelopes as long as needed. There is a maximum of 60 secs hold time and 60 secs decay.

There is no time-stretching however. If you have sample/loop that needs to play in time and pitch you have the following options:

  • make sure the sample is at the same BPM as the PolyPulse project: no stretching is needed so you can just trigger it and it will play in time and pitch.
  • slice the sample into slices and regularly trigger slices:
    • If the sample BPM is lower than the PolyPulse BPM there will be gaps between slices. You can sort of mask that by enabling looping on all slices
    • If the sample BPM is higher than the PolyPulse BPM a slice will not fully play because it will be cut short by the next slice. Depending on the sample and the difference in BPM this might not be a problem.